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Studi Deskriptif Mengenai Frekuensi Menonton Televisi Dan Main Game Elektronik Pada Anak Di Semarang

By Psikologi Universitas Muria Kudus - Senin, 22 April 2013

Dinie Ratri Desiningrum dan Unika Prihatsanti

Abstract

Not all mass media content beneficial to audiences. Children are the most vulnerable group of viewers with the negative impact from television and technological advances of the internet and video games. This study aims to capture the  data in  the  form  frequency  of watching television  and  playing electronic games on children in Semarang.The spread of datas were done by using two questionnaires,  namely  the  frequency  of watching television  and  playing electronic games. Sampling technique  was used in incidental  technique.  The research  method used was quantitative and the results were analyzed with descriptive statistics.The study found  that  most children in Semarang watching television  and playing electronic games for more than 2 (two) hours per day, while the government recommends consumption of televisions and other electronic audiovisual media is a maximum of two hours each day, under parental guidance. This study is  one fact which indicates  that  the alert of television and electronic games has not been noticed by parents, then it is further expected that  research  about the  negative impact  of television and electronic games.
Keyword:  frequency  of watching television, playing electronic games, children

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